KinesisGames has been developing video games using the Unity Game Engine since June 2016. We specialise at making 3d mobile games following an adventure or arcade style.
Our games focus more on delivering tons of features to make the user experience outstanding and the gameplay solid.
Lead Developer: Kishan Takoordyal
Venture will be an open-world First Person game. It has been inspired by Far Cry 3 but with many more additions. The game itself will be a low poly one. On its huge map, there’ll be 5 islands. There’ll be many vehicles, guns and missions in the game. Crates will be found on the map to refill ammo, armor and health. Some guns will have modes of shooting (e.g. Burst/Auto) and will be of different genres (e.g. snipers, rocket launchers, machine guns). Vehicles will be interactable and may be destroyed by damage. This category will include cars, jeeps, helicopters and planes. Missions will occur across all the islands. The player will be able to change his clothes or equip/pickup items. Realistic animations and sounds will be present while the player is walking, running, fishing, swimming or taking damage. Main missions and side quests from NPCs will shape the gameplay of Venture. From specific parts, objects will be craftable and from plants and animals, specific medecines and potions. Things can also be bought from shops from money obtained from completing quests.
Venture is divided into 5 islands with the biggest one at the center, itself named venture. 2 other much smaller islands are found on each of the 2 sides of the map. The seas in the game are named Azure and Cedros respectively from the left of the map.
This will be where the core gameplay of the game will take place most of the time. There’ll be paths for land vehicles to drive on, even if they can do so offroad too. This island will contain villages with the biggest ones named Sunny and Rainy. Also present are the ranch of Rockstone and the modern Lightning city. Some characters in these villages and cities will be interactable and will be controlled by an intelligent system. A helipad, runway and shipyard will be present for helicopters, airplanes and boats. There will also be moutainous areas with the gigantesque Hebrew and Snake mountains. The valley of the forgotten will be the most dangerous zone. Among other places on this island, there is the Climate forest, the Marshy Wetlands, the huge Grace desert, and the Ontario and Agatha lakes. These areas will be the ones featuring the most wildlife. Common animals to face are lions, tigers, bears, snakes, tortoises, deers and vultures.
They will be found in Azure. Snow-flake island will be ice-cold and snow will fall at times. It will sure be slippery and exotic animals such as polar bears and penguins will be found there. On the contrary, Infinity Base island will have very few wildlife as bombs are usually dropped there when tests are carried out and going there is dangerous due to the unusual amount of landmines present.
Found in Cedros, these 2 are surely the most dangerous places in the map. Survival island, having been a radioactive dump, contains few but poisonous animals and plants. Any contact with these toads, iguanas and scorpions will be noticeably harmful. Hell island is full of volcanoes and flowing lava. No animal is present there due to the lack of plants.
Squareville will feature a world to explore and as focus will be more on gameplay rather than graphics, all objects in the game will be made up of primitive shapes (cubes, spheres, cylinders). As the game advances, new features and customization will be added. As far as the latter goes, this includes for example coloring objects in the game, designing faces for the character, adding paints/skins to the vehicles or weapons and editing rims of cars.
Game currently has vehicles coupled with handbrake and nitrous features. Different guns with different clip sizes, accuracy and power are present in the game. Several objects like the recently added hoverboard make use of Abstract Customization which is a technique consisting of matching the colors of an object with that of another but customizable one. For example, the color of the right hand of the character can be modified. This color will additionally be applied to the hoverboard too. Weapon AMMO is universal. Picking up an AMMO cuboid will add some more clips to the currently active gun.
Building features will be added soon to allow the player to build anything from ramps to giant cities. Updates will soon feature procedural cities. These cities will of course be full of ‘intelligent’ NPCs and traffic systems. More guns and additions to existing technologies will be consistently pushed.
Racing Asylum is the second game created by KinesisGames. There are cool menus and some levels to choose from and play. You can free roam in some environments or race against a maximum of 3 opponents. The time for the last race you have done is recorded too. There is a Minimap to guide you in the races and the Nitrous makes the game fun and easy. The game was recently removed from Google Play as some more improvements need to be done and a lot of new things need to be added.
Game Plot: After humans have been polluting Earth with their factories, a nuclear incident causes plants to stand up, take things into their leaves and fight pollution.
The game will feature a lot of levels with progressively difficult aims. Groups of levels will take place in specific types of locations with unique plants. Among these locations, there’ll be Forests, Deserts and Marshes. Levels will have Factory Slot(s) with of course, Factories, aimed towards producing Carbon Dioxide (CO2). Different Plants will be worth different amounts of CO2 and once their requirements satisfied, they can be placed in Empty Plant Slots to produce mainly Oxygen (O2). A Remove Plant button will also be present to assist the player in making Plant Slots empty.
Progressively, the game will be more advanced. Plants placed will have a lifetime after which they will wither. Further on, Pests will be present to further diminish the lifetime of Plants and a location’s characteristics could help the Player or further add to his worries. Plant Slots may also get filled with weeds afterwards and CO2 or O2 could be needed to remove them so that the Slot can be made usable again. Spells will also be introduced to improve the state of Plants or cause damage to Factories for example. Coins will be obtained too after completing levels. These coins can then be used in the Shop to buy Plants with Special Abilities, Spells or Level Boosters. Also, each level will be allocated a maximum of 4 Location Plants (Obligatory) and 2 slots filled with Special Plants and/or Spells for the player to choose from and use.
A list of Plants with Special Abilities, a list of Spells and a list of Level Boosters has been given below. The game will additionally feature an encyclopedia about different Factories, Plants, Spells and Level Boosters, and a special scene where Custom Plants can be created. Also, each Plant and Spell may be improved and upgraded with coins. After completing half of the game, a new mode will be unlocked where it will be possible to play as Factories to destroy Plants and bring Earth to its fall. Cheat codes may also be inputted in the game. Finally, completing levels will generate a unique code which can then be entered upon updating the game or after some kind of event so that the player’s progress is not lost.
This is an adventure open world game still in a beta state. Tons of features will be added with time such as AIs, Vehicles (cars, planes), a lot of physics effects (explosions), guns, a building mode, etc. Customization and fancy menus will be a big focus for this game too.
Meanwhile, anyone can test existing features in the open beta state the game is in. For now, a character is present and the player can test controls in the first/third person modes. 4 land vehicles have been added with many addons such as a speedometer, nitrous, handbrake and manual transmission. Customization for character looks, vehicle paints and bumpers are present too. Look out for weird bugs, improvements or what doesn’t seem to be smooth enough.
The Kalculator app aims at solving a lot of mathematical equations so that students can better understand how to tackle exercises. The app will have a lot of menus to be user-friendly and these will be well organised based on the type of calculations to be carried out. For example, the app could differentiate/integrate equations, solve equations involving matrices or solve trigonometrical equations. The app will also feature a regular scientific calculator along with themes to go along with the user that will be using it.
The app is not yet completed though and only basic stuffs have been done yet but the project files have been open-sourced and everybody can help/report issues!
This app contains the solution written by me in VB.net (console mode) for the Computer Science Pre - Release Material (2210) of October/November 2017 for O level Students.
You’ll also find a fun menu to test the program as if you are the owner of the boats business for whom these lines of code were written. Initially this app was made for fun.
It is an app where you can write anything you want and the app will output a talking version of it in 5 different language accents; English, French, Italian, Spanish and Deutsch.
Some of you also requested more textboxes to be added so that it would not be necessary to erase text each time that another block/line of text needs to be written. So, I’ve added 5 more textboxes. Have fun!
It’ll be pointless and much much more tiring to start from scratch and build Mud 3. Instead, the Project files of Mud 2 will be used and modified. The Characters will be redesigned, current game modes will be made better with more new game modes to be added.
Improvements in Airplane game modes and in their designs will be made (planes will look much better and the landscape while flying will be better), Third Person Character (TPC) game modes will feature Ethan from the original Mud, along with Sara and Ben, Vehicles will be improved, new ones will be added and speedometers will be remade, new worlds will be added and the ones in Mud 2 made better, Joystick(s) will be used for character movement as requested and a new generation of levels will be crafted featuring open-world interactive worlds filled with AIs and missions. Mud 3S levels’ loading times will be considerably reduced and there’ll be a wider range of devices to support the game. The user interface (UI) as well will be redesigned along with the in-game menus.
In the new gen2 worlds, there will be missions, quests, AIs, interactive vehicles and environments (shops, houses, buildings), car upgrades (and customization if possible), drones, character specific abilities, new particle systems and way more things filled with big doses of animation and better graphics. The first version will be out on the 4th June 2020 (for the 4 year anniversary of Mud) and after its release, Mud 3S will be updated regularly with more features, more things to do in gen2 worlds, more in-game objects and new environments (both gen1 and gen2).
Mud 2 is an open world game where everyone does what he/she wants. There are numerous game modes featuring different types of cars, airplanes and characters. There are many cities for you to explore and have fun. Many new Game modes and new exciting cities will be continuously added.
You can fly, shoot and do many more things in Mud 2. There are also special levels that feature stuff like a giant periodic table with images of the elements or a football stadium. Later on there will be a Multiplayer Mode. It should be noted that some cities in Mud 2 may not play well on lower-end devices.If your phone is not powerful enough, you may experience lag in some cities (not all).
Changelog from the original MUD:
Finally Mud 2 is released. First of all, I would like to apologize to everyone who had played the original Mud and who faced all the issues. Everything is fixed now. The Menus have been re-designed, the buttons and text elements have been made bigger, new Soundtracks from NCS have been added in all the game modes and menus. To overcome the issues due to lag, the worlds/cities have been broken down in even smaller worlds/cities. Due to this change, the graphics have been improved. Also, more worlds/cities have been added. Now coming to the fixes in the game modes:
King’s World is a game to be released in 2020. The characters, plants, monsters and everything concerning the models in the game have already been made. Now, the focus is on the coding and level/game design. King’s World will introduce a lot of new features. For example, by inputting a code in King Language, found on a Battledand card manufactured by KinesisGames you can unlock extra characters. There will also be a menu where ingredients can be mixed to create new powers or craft new magic potions for the characters. An encyclopedia will be available too for you to understand the stories behind each of the characters, monsters, plants and objects of the game or to at least get a good description of their properties. Each Monster or Character will be having its own unique abilities and powers. There will be dragons, villains, weird plants and much more. The game will also feature a difficult open-world story mode. King’s World will also be filled with a lot of new weather systems, animations and really cool effects! A number of save game slots will be provided too. That’s all about the description of the game for now.
The universe along with the first planet ever were created. The first creature ever was born. She was the most powerful of all and was named Ura. Not even a while later, her sister, Nus was born. The planet was named after them. The other inhabitants, created way after, worshiped Ura and Nus as gods. Ura and Nus each controlled one half of the planet. Among these inhabitants was King. He was the most ardent devotee of Ura. Ura taught him magic and everything that she knew. King became really powerful. For a long time everything was going on peacefully. Life was also starting on other planets slowly and found its way to Earth. Tiny to Giant creatures were born on Earth.
But in every story, there had to be a villain. There was one known as Nepharius. He got closer to Ura and managed to convince her to build a machine that could control minds of people so that he could make everyone ‘happy’. He poisoned Ura’s mind. Ura became evil. King noticed the change in Ura as she was not behaving like before. King tried to figure out what had happened to her. It was Nepharius that controlled her mind now. When King discovered the truth, Nepharius used Ura to fight with King. The latter had no other choice than to destroy his master for the welfare of the universe.
Nepharius fled to the other side of the planet. Nus was in such a rage after knowing from the mouth of Nepharius that her sister was dead that she called all the most powerful warriors of the planet and went along with them to kill King. This was the biggest fight that the Universe had known yet. King had no time to explain and took part in the war. Life on the planet was destroyed during that war. The entire universe was shaken. Even the course of life was disturbed on other planets. That was the reason for the extinction of dinosaurs on Earth. King, Ura, Nus and Nepharius were seemingly dead too.
Millions of years later life made a new start. The ruler of Uranus was Antonio now. He controlled Uranus and its inhabitants. Unfortunately evil never dies. Nepharius was actually back as Antonio. He treated the inhabitants as his slaves. Meanwhile on a distant planet, King was reborn again too. He was the ruler of that planet. He now had a family there; his brothers, his wife, his children and the inhabitants who adored him.
This time, Nepharius being known as Antonio, started another evil project; to be the ruler of the entire universe. He captured planets one by one. He was also a threat to King’s planet. One day, he declared war. While King won the war and additionally freed the inhabitants of Uranus of the tyranny of Antonio and took them to live on Earth, Antonio managed to escape and had captured the wife and children of King. King was never so angry. They both fought to death. The wife and children of King were teleported back to his planet during his last breaths after which he killed himself and Antonio.
As he was closing his eyes, King heard a voice telling him that Nepharius would come to Earth and if King killed him, it would be the end and King could go back to his home planet. King was born as a human being. He prepared himself to kill Nepharius. But this time it was Nepharius that was more powerful. King tried to defeat Nepharius again and again but never succeeded. Instead, Earth was coming down and King’s magical powers were becoming less and less powerful. The brothers of King felt it. They were far more powerful than before. They appeared and lended all their powers to King. Each of the gods and rulers of other planets lended King their unique magic emeralds too. Nepharius appeared in his original form beaming with all of the dark energy of the universe. King also became in his ultimate and glowing form. A merciless fight ensured between the two. King won and he would now be the protector of the universe. Nepharius was assumably dead and wouldn’t ever come back but King was still not convinced.
King returned back to his planet and to stay with his family. There was just one question that he couldn’t figure out the answer to; whose voice had he heard after the events on Uranus with Antonio?
The player controls a tank. He has to shoot down ‘balls’ coming at him. The player will earn coins in successfully doing so. If not, his tank will eventually be damaged and he will lose. High scores are kept for showing off with friends. Coins earned from levels may be used to upgrade the player’s tank or buy additions to it such as new turrets and accessories. Different types of tanks are available for buying too. Tanks, turrets and terrains can be customized (skins) and a streaks system make the game more enjoyable. While playing, heartBoxes, coins and mines will appear to help the player or the fellow balls. Powerups such as shields, double bullets, double speed, slow-mo and the echo destroy will surely prove to be useful as well. Coins and gems can be easily obtained by completing challenges. After dying, these gems can be used to revive the player.
With time, the UI and the graphics of the game will be improved. There will also be a campaign mode with levels and aims/ objectives. Levels will take place in different environments and will have various new features. The current endless mode will be made better too. Moreover, new accessories, tanks, and bullet genres/ammo, and skins will be available to purchase in the shop. Finally, there will probably be the addition of a local multiplayer mode.